Crypt Ghouls - Unit | Total War: WARHAMMER II Database Crypt Ghouls - Unit | Total War: WARHAMMER II Database

Crypt Ghouls

ID: wh_main_vmp_shp_direwolf_ship

Unit

Crypt Ghouls
Sword Infantry
100 400 100
6,300
Armour 10
Leadership 44
Speed 38
Melee Attack 27
Melee Defence 25
Weapon Strength 40
Charge Bonus 16

About

Unit Description

Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Historical Description

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Abilities

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Undead

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.80
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.60
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 27
Melee Defence 25
Charge Bonus 16
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 44
Bonus Hit Points 55
Unit Stats
Unit Caste Generic
Unit Weight Medium
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 2
Recruitment Cost 400
Upkeep Cost 100
Unit Size 100
Melee CP 400
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 36
Weapon AP Damage 4
Building Damage 10
Armour
Armour Value 10
Shield
Missile Block Chance 0