Vargheists - Unit | Total War: WARHAMMER II Database Vargheists - Unit | Total War: WARHAMMER II Database

Vargheists

ID: wh_main_vmp_mon_vargheists

Unit

Vargheists
Flying Monstrous Infantry
16 1000 250
Damage Dealer
Frenzy
6,320
Armour 10
Leadership 62
Speed 65
Melee Attack 40
Melee Defence 25
Weapon Strength 110
Charge Bonus 26

About

Unit Description

A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.

Historical Description

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.

Abilities

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Undead

Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.20
Run Speed 6.50
Acceleration 5.00
Deceleration 8.00
Charge Speed 8.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 100
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 40
Melee Defence 25
Charge Bonus 26
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 62
Bonus Hit Points 387
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Flying Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 16
Melee CP 1000
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 72
Weapon AP Damage 38
Building Damage 40
Armour
Armour Value 10
Shield
Missile Block Chance 0