Fell Bats - Unit | Total War: WARHAMMER II Database Fell Bats - Unit | Total War: WARHAMMER II Database

Fell Bats

ID: wh_main_vmp_mon_fell_bats

Unit

Fell Bats
Flying War Beasts
60 350 88
Weak Against Armour
4,200
Armour
Leadership 30
Speed 70
Melee Attack 14
Melee Defence 44
Weapon Strength 22
Charge Bonus 6

About

Unit Description

Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.

Historical Description

With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell Bat bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scene of gore, they will fall upon the enemy battle line with bloodthirsty intent.

Abilities

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Undead

Strengths & Weaknesses

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 7.00
Acceleration 10.00
Deceleration 10.00
Charge Speed 9.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 14
Melee Defence 44
Charge Bonus 6
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 30
Bonus Hit Points 62
Unit Stats
Unit Caste War Beast
Unit Weight Heavy
Unit Group Flying War Beasts
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 350
Upkeep Cost 88
Unit Size 60
Melee CP 350
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Knife
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 2
Building Damage 10
Armour
Armour Value
Shield
Missile Block Chance 0