Dire Wolves - Unit | Total War: WARHAMMER II Database Dire Wolves - Unit | Total War: WARHAMMER II Database

Dire Wolves

ID: wh_main_vmp_mon_dire_wolves

Unit

Dire Wolves
War Beasts
80 500 125
Very Fast
Vanguard Deployment
Weak Against Armour
6,080
Armour
Leadership 30
Speed 95
Melee Attack 26
Melee Defence 14
Weapon Strength 22
Charge Bonus 24

About

Unit Description

A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry.

Historical Description

Dire Wolves are macabre parodies of the living Giant Wolves that roam the Badlands and the forests of the Old World. Their flesh hangs in tatters from cracking bones, their skulls and innards exposed through tears in their skin. They are swathed in an eerie, glimmering twilight and their eyes glow with unnatural energy. The stench of putrefaction hangs on their wet breath and their howls cause shivers of fear to freeze the bold. When they are slain, their bodies dissolve into a coiling miasma, leaving nothing behind. Vampires sometimes keep the largest of these creatures in pens deep below their castles and towers, feeding them on local peasants until they are large and glutted, then goading them to new heights of viciousness. The Vampire imbue their creations with Dark Magic to increase vitality and bestow a callous cunning. These monstrous creations are known as Doom Wolves, and it is these larger, more ferocious beasts that lead the Dire Wolf packs to war.

Abilities

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Undead

Strengths & Weaknesses

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Horse
Hit Points 8
Walk Speed 1.90
Run Speed 9.50
Acceleration 6.00
Deceleration 7.00
Charge Speed 12.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 14
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 30
Bonus Hit Points 68
Unit Stats
Unit Caste War Beast
Unit Weight Heavy
Unit Group War Beasts
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 80
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Knife
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 3
Building Damage 5
Armour
Armour Value
Shield
Missile Block Chance 0