Zombies - Unit | Total War: WARHAMMER II Database Zombies - Unit | Total War: WARHAMMER II Database

Zombies

ID: wh_main_vmp_inf_zombie

Unit

Zombies
Sword Infantry
160 100 25
Meat Shield
10,080
Armour
Leadership 30
Speed 23
Melee Attack 5
Melee Defence 6
Weapon Strength 18
Charge Bonus 3

About

Unit Description

Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.

Historical Description

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

Abilities

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Undead

Strengths & Weaknesses

Meat Shield

While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.30
Run Speed 2.30
Acceleration 2.00
Deceleration 3.00
Charge Speed 2.60
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 5
Melee Defence 6
Charge Bonus 3
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 10
Morale 30
Bonus Hit Points 55
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 100
Upkeep Cost 25
Unit Size 160
Melee CP 100
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 16
Weapon AP Damage 2
Building Damage 10
Armour
Armour Value
Shield
Missile Block Chance 0

Building Requirement

Corrupted Gaean Vale

Drakenhof

Provincial Capital

Corrupted Massif Orcal

Outpost

Occupied Elven Colony

The Pyramid of Nagash

Corrupted Tor Yvresse

Sartosa

Outpost

Hexoatl

Karak Eight Peaks

Outpost

Itza

The Awakening

Couronne

Minor Settlement

Lothern

Outpost

Naggarond

Provincial Capital

Black Crag

Miragliano

Athel Loren

Corrupted Khemri

Occupied Hell Pit

Kislev

Occupied Elven Colony

Altdorf

Occupied Skavenblight

Occupied Lahmia

Karaz-a-Karak

Minor Settlement