Skeleton Warriors - Unit | Total War: WARHAMMER II Database Skeleton Warriors - Unit | Total War: WARHAMMER II Database

Skeleton Warriors

ID: wh_main_vmp_inf_skeleton_warriors_0

Unit

Skeleton Warriors
Sword Infantry
160 300 75
Shielded
9,760
Armour 20
Leadership 30
Speed 31
Melee Attack 18
Melee Defence 22
Weapon Strength 26
Charge Bonus 6

About

Unit Description

Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.

Historical Description

Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.

Abilities

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Undead

Strengths & Weaknesses

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.10
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.30
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 18
Melee Defence 22
Charge Bonus 6
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 30
Bonus Hit Points 53
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 300
Upkeep Cost 75
Unit Size 160
Melee CP 300
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 6
Building Damage 10
Armour
Armour Value 20
Shield
Missile Block Chance 35

Building Requirement

The Pyramid of Nagash

Provincial Capital

Corrupted Massif Orcal

Outpost

Drakenhof

Sartosa

Black Crag

Karak Eight Peaks

Miragliano

The Awakening

Lothern

Outpost

Corrupted Gaean Vale

Naggarond

Itza

Occupied Lahmia

Minor Settlement

Corrupted Khemri

Occupied Skavenblight

Occupied Elven Colony

Minor Settlement

Hexoatl

Kislev

Outpost

Occupied Hell Pit

Corrupted Tor Yvresse

Couronne

Altdorf

Provincial Capital

Outpost

Karaz-a-Karak

Athel Loren

Occupied Elven Colony