Wight King - Unit | Total War: WARHAMMER II Database Wight King - Unit | Total War: WARHAMMER II Database

Wight King

ID: wh_main_vmp_cha_wight_king_0

Unit

Wight King
Melee Specialist
1 1000 250
Armoured & Shielded
Anti-Infantry
4,396
Armour 90
Leadership 70
Speed 33
Melee Attack 34
Melee Defence 48
Weapon Strength 410
Charge Bonus 15

About

Unit Description

Weapons bursting with dark energy, Wight Kings are monstrous fighters, more powerful than a dozen lesser ghouls.

Historical Description

Wight Kings are incredibly powerful Undead, almost as hard to destroy as Vampires. Suffused with Dark Magic, a Wight King's weapons shimmer with baleful energy. The merest touch of their spear tip or blade can drain the life from their foes, or slice through flesh and bone with an ease that is frightening to behold. Clad in ancient armour, their flesh all but withered away, there is little for an adversary to cut or stab. Even to stand before one of these skeletal warriors of antiquity takes an extreme effort of will. For these reasons, a Vampire will often charge a Wight King with carrying forth the Undead general's personal banner. Such a duty is often integral to the army's stability, and these indomitable Undead warriors are able to hold aloft the army standard whilst tirelessly striking down one foe after another.

Abilities

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Heroic Killing Blow

There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Undead

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.20
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 34
Melee Defence 48
Charge Bonus 15
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 4388
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Melee Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 1
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 14
Weapon Damage 260
Weapon AP Damage 150
Building Damage 150
Armour
Armour Value 90
Shield
Missile Block Chance 55