About
Unit Description
Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.
Historical Description
Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.
Abilities
Master of the Dead
Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains.
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Strengths & Weaknesses
Spellcaster
This unit can cast spells.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.40 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.10 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
25 |
Melee Defence |
30 |
Charge Bonus |
15 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
55 |
Bonus Hit Points |
3412 |
Unit Stats |
Unit Caste |
Hero |
Unit Weight |
Heavy |
Unit Group |
Wizard |
Unit Group Parent |
Heroes |
Recruitment Turns |
1 |
Recruitment Cost |
1000 |
Upkeep Cost |
250 |
Unit Size |
1 |
Melee CP |
200 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
210 |
Weapon AP Damage |
90 |
Building Damage |
150 |
Shield |
Missile Block Chance |
0 |