Master Necromancer - Unit | Total War: WARHAMMER II Database Master Necromancer - Unit | Total War: WARHAMMER II Database

Master Necromancer

ID: wh_main_vmp_cha_master_necromancer_4

Unit

Master Necromancer
Wizard
1 1215 210
Spellcaster
Very Fast
4,160
Armour 15
Leadership 66
Speed 34
Melee Attack 30
Melee Defence 38
Weapon Strength 300
Charge Bonus 30

About

Unit Description

Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.

Historical Description

As a man follows the dark path of the Necromancer, he becomes ever more detached from his mortal roots. Morbidly questing after the secrets of death, a Necromancer deeply steeped in the lore of the dead stands on the threshold between worlds, neither wholly alive, nor one of the Undead. His body twisted with unholy power, his mind seared by the horrors he has witnessed, a Necromancer often has more in common with his lurching, moaning minions than with the living he seeks to slay.

Abilities

Magical Animus

With an arcane cry, all around rally to fight in battle once more.

Master of the Dead

Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains.

Crumbling

The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.

Disintegrating

The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Undead

Strengths & Weaknesses

Spellcaster

This unit can cast spells.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.40
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 30
Melee Defence 38
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 66
Bonus Hit Points 4152
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Wizard
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1215
Upkeep Cost 210
Unit Size 1
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 210
Weapon AP Damage 90
Building Damage 150
Armour
Armour Value 15
Shield
Missile Block Chance 0