About
Unit Description
Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.
Historical Description
As a man follows the dark path of the Necromancer, he becomes ever more detached from his mortal roots. Morbidly questing after the secrets of death, a Necromancer deeply steeped in the lore of the dead stands on the threshold between worlds, neither wholly alive, nor one of the Undead. His body twisted with unholy power, his mind seared by the horrors he has witnessed, a Necromancer often has more in common with his lurching, moaning minions than with the living he seeks to slay.
Abilities
Magical Animus
With an arcane cry, all around rally to fight in battle once more.
Master of the Dead
Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains.
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Strengths & Weaknesses
Spellcaster
This unit can cast spells.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.40 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.10 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
30 |
Melee Defence |
38 |
Charge Bonus |
15 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
66 |
Bonus Hit Points |
3680 |
Unit Stats |
Unit Caste |
Lord |
Unit Weight |
Heavy |
Unit Group |
Wizard |
Unit Group Parent |
Lords |
Recruitment Turns |
1 |
Recruitment Cost |
900 |
Upkeep Cost |
175 |
Unit Size |
1 |
Melee CP |
350 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
210 |
Weapon AP Damage |
90 |
Building Damage |
150 |
Shield |
Missile Block Chance |
0 |