![]() |
|
Swordsmen | |
|
Sword Infantry |
![]() |
60 | ![]() |
400 | ![]() |
100 |
![]() |
||||
![]() |
Armour | 30 | ||
![]() |
Leadership | 60 | ||
![]() |
Speed | 30 | ||
![]() |
Melee Attack | 32 | ||
![]() |
Melee Defence | 32 | ||
![]() |
Weapon Strength | 28 | ||
![]() |
Charge Bonus | 14 |
![]() |
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. Swordsmen fight shoulder to shoulder with Spearmen, the close-range parries and ripostes of the sword complementing the longer reach of the spear.
This unit can hide in forests until enemy units get too close.
Battle Entity Stats | |
---|---|
Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.00 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 3.80 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
---|---|
Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 32 |
Melee Defence | 32 |
Charge Bonus | 14 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 7 |
Morale | 60 |
Bonus Hit Points | 61 |
Unit Stats | |
---|---|
Unit Caste | Generic |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 400 |
Upkeep Cost | 100 |
Unit Size | 60 |
Melee CP | 400 |
Missile CP |
Melee Weapon | |
---|---|
Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 7 |
Building Damage | 10 |
Armour | |
---|---|
Armour Value | 30 |
Shield | |
---|---|
Missile Block Chance | 35 |