Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.
When bracing, this unit negates the charge bonus of any large attacker.
This unit can hide in forests until enemy units get too close.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||30.00|
|Ch. Dist. to Adopt Pose||25.00|
|Ch. Dist. to Pick Target||25.00|
|Land Unit Stats|
|Unit Category||Melee Infantry|
|Unit Class||Melee Infantry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||61|
|Unit Group||Sword Infantry|
|Unit Group Parent||Infantry|
|Bonus vs Cavalry|
|Bonus vs Large||15|
|Bonus vs Infantry|
|Weapon AP Damage||6|
|Missile Block Chance||0|