ID: wh_main_teb_shp_greatship


Sword Infantry
140 800 200
Armour 95
Leadership 74
Speed 28
Melee Attack 32
Melee Defence 30
Weapon Strength 32
Charge Bonus 18


Unit Description

Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.

Historical Description

Greatswords garrison the castles of the Elector Counts and form an honour guard on state occasions. These men are equipped with two-handed swords called 'zweihanders' that can cleave an armoured Knight in twain with one blow. Greatswords wear Dwarf-forged plate armour, for they are expected to fight in the thick of the bloodiest, most dangerous situations. Upon induction into the Greatswords' esteemed ranks, members must swear an oath never to take a backwards step in the face of the enemy. Each regiment has its own particular punishment for those who do, but instances of such dereliction are extremely rare. In fact, Imperial history is peppered with tales of Greatswords killed protecting their lords even after the rest of their army had been butchered.


Hide (forest)

This unit can hide in forests until enemy units get too close.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 2.80
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.50
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 32
Melee Defence 30
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 74
Bonus Hit Points 68
Unit Stats
Unit Caste Generic
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 140
Melee CP 800
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 10
Weapon Damage 9
Weapon AP Damage 23
Building Damage 10
Armour Value 95
Missile Block Chance 0