Norscan Warhounds (Poison)

ID: wh_main_nor_mon_chaos_warhounds_1

Unit

Norscan Warhounds (Poison)
War Beasts
80 475 118
Very Fast
Scaly Skin
Poison Attacks
Weak Against Armour
6,080
Armour 15
Leadership 38
Speed 95
Melee Attack 26
Melee Defence 17
Weapon Strength 22
Charge Bonus 18

About

Unit Description

This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.

Historical Description

In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Horse
Hit Points 8
Walk Speed 1.90
Run Speed 9.50
Acceleration 6.00
Deceleration 7.00
Charge Speed 11.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 17
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 38
Bonus Hit Points 68
Unit Stats
Unit Caste War Beast
Unit Weight Medium
Unit Group War Beasts
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 475
Upkeep Cost 118
Unit Size 80
Melee CP 475
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 3
Building Damage 5
Armour
Armour Value 15
Shield
Missile Block Chance 0