About
Unit Description
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
Historical Description
In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
Attributes
Guerilla Deployment
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's
Missile Resistance.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Horse |
Hit Points |
8 |
Walk Speed |
1.90 |
Run Speed |
9.50 |
Acceleration |
6.00 |
Deceleration |
7.00 |
Charge Speed |
11.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
3.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
17 |
Charge Bonus |
18 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
6 |
Morale |
38 |
Bonus Hit Points |
68 |
Unit Stats |
Unit Caste |
War Beast |
Unit Weight |
Medium |
Unit Group |
War Beasts |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
1 |
Recruitment Cost |
400 |
Upkeep Cost |
100 |
Unit Size |
80 |
Melee CP |
400 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
19 |
Weapon AP Damage |
3 |
Building Damage |
5 |
Shield |
Missile Block Chance |
0 |