Marauders

ID: wh_main_nor_inf_chaos_marauders_0

Unit

Marauders
Axe Infantry
120 400 100
Shielded
9,360
Armour 15
Leadership 60
Speed 35
Melee Attack 34
Melee Defence 28
Weapon Strength 28
Charge Bonus 18

About

Unit Description

Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.

Historical Description

Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Abilities

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.30
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 34
Melee Defence 28
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 60
Bonus Hit Points 70
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 400
Upkeep Cost 100
Unit Size 120
Melee CP 375
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 15
Shield
Missile Block Chance 35

Building Requirement

Ravaged Kislev

Black Crag

Occupied Elven Colony

Ravaged Castle Drakenhof

Ravaged Miragliano

Captured Skavenblight

Karaz-a-Karak

Occupied Elven Colony

Frozen Outpost

Ravaged Altdorf

The Awakening Ravaged

Massif Orcal

Landmark

Occupied Lahmia

Norsca Settlement

Athel Loren

Major Settlement

Norsca Settlement

Outpost

Frozen Outpost

Norsca Settlement

Occupied Khemri

Captured Hellpit

Ravaged Tor Yvresse

Ravaged Naggarond

Sartosa Ravaged

Ravaged Hexoatl

Ravaged Lothern

Outpost

Ravaged Couronne

Ravaged Itza

The Pyramid of Nagash

Norsca Settlement

Frozen Outpost

Ravaged Gaean Vale

Frozen Outpost

Lothern Landmark