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Marauders | |
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Axe Infantry |
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120 | ![]() |
400 | ![]() |
100 |
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Shielded |
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Armour | 15 | ||
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Leadership | 60 | ||
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Speed | 35 | ||
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Melee Attack | 34 | ||
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Melee Defence | 28 | ||
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Weapon Strength | 28 | ||
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Charge Bonus | 18 |
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Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
This unit can hide in forests until enemy units get too close.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.50 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 4.30 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 180 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 34 |
Melee Defence | 28 |
Charge Bonus | 18 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 6 |
Morale | 60 |
Bonus Hit Points | 70 |
Unit Stats | |
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Unit Caste | Melee Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 400 |
Upkeep Cost | 100 |
Unit Size | 120 |
Melee CP | 375 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 7 |
Building Damage | 10 |
Armour | |
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Armour Value | 15 |
Shield | |
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Missile Block Chance | 35 |
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Lv.6 - Occupied Kislev (City-State) |
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Lv.5 - Occupied Kislev (City) |
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Lv.2 - Occupied Kislev (Hamlet) |
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Lv.4 - Occupied Kislev (Town) |
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Lv.3 - Occupied Kislev (Village) |
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Lv.6 - Thriving Occupied Elven Colony |
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Lv.3 - Small Occupied Elven Colony |
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Lv.4 - Occupied Elven Colony |
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Lv.2 - Tiny Occupied Elven Colony |
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Lv.5 - Large Occupied Elven Colony |
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Lv.4 - Occupied Drakenhof (Town) |
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Lv.5 - Occupied Drakenhof (City) |
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Lv.3 - Occupied Drakenhof (Village) |
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Lv.6 - Occupied Drakenhof (City-State) |
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Lv.2 - Occupied Drakenhof (Hamlet) |
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Lv.3 - Occupied Miragliano (Village) |
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Lv.5 - Occupied Miragliano (City) |
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Lv.2 - Occupied Miragliano (Hamlet) |
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Lv.4 - Occupied Miragliano (Town) |
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Lv.6 - Occupied Miragliano (City-State) |
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Lv.6 - Occupied Altdorf (City-State) |
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Lv.3 - Occupied Altdorf (Village) |
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Lv.5 - Occupied Altdorf (City) |
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Lv.4 - Occupied Altdorf (Town) |
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Lv.2 - Occupied Altdorf (Hamlet) |
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Lv.3 - Occupied The Awakening Level 2 |
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Lv.2 - Occupied The Awakening Level 1 |
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Lv.6 - Occupied The Awakening Level 5 |
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Lv.5 - Occupied The Awakening Level 4 |
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Lv.4 - Occupied The Awakening Level 3 |
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Lv.5 - Tribal Stronghold |
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Lv.6 - Greater Tribal Stronghold |
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Lv.4 - Clan Enclave |
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Lv.2 - Warrior Gathering |
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Lv.3 - Warband Camp |
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Lv.4 - Forest Outpost (Norse Village) |
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Lv.2 - Forest Outpost (Norse Encampment) |
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Lv.3 - Forest Outpost (Norse Moot) |
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Lv.4 - Clan Enclave |
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Lv.2 - Warrior Gathering |
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Lv.3 - Warband Camp |
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Lv.6 - Greater Tribal Stronghold |
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Lv.5 - Tribal Stronghold |
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Lv.4 - Occupied Sartosa Level 3 |
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Lv.3 - Occupied Sartosa Level 2 |
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Lv.6 - Occupied Sartosa Level 5 |
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Lv.5 - Occupied Sartosa Level 4 |
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Lv.2 - Occupied Sartosa Level 1 |
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Lv.2 - Occupied Couronne (Hamlet) |
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Lv.4 - Occupied Couronne (Town) |
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Lv.5 - Occupied Couronne (City) |
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Lv.3 - Occupied Couronne (Village) |
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Lv.6 - Occupied Couronne (City-State) |
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Lv.3 - Occupied Pyramid of Nagash (Norse Moot) |
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Lv.4 - Occupied Pyramid of Nagash (Norse Village) |
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Lv.2 - Occupied Pyramid of Nagash (Norse Encampment) |