Marauder Chieftain

ID: wh_main_nor_cha_marauder_chieftan_1

Unit

Marauder Chieftain
Cavalry
1 900 220
Shielded
Melee Expert
4,668
Armour 50
Leadership 70
Speed 34
Melee Attack 60
Melee Defence 40
Weapon Strength 450
Charge Bonus 65

About

Unit Description

Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.

Historical Description

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Abilities

Fight or Die!

There is no other choice. There never was.

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.40
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 60
Melee Defence 40
Charge Bonus 65
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 4660
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Cavalry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 220
Unit Size 1
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 300
Weapon AP Damage 150
Building Damage 150
Armour
Armour Value 50
Shield
Missile Block Chance 35