Marauder Chariots

ID: wh_main_nor_cav_chaos_chariot

Unit

Marauder Chariots
Chariot
8 750 188
Armoured
Anti-Infantry
10,944
Armour 90
Leadership 70
Speed 33
Melee Attack 22
Melee Defence 28
Weapon Strength 40
Charge Bonus 76

About

Unit Description

A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.

Historical Description

Chaos Chariots are drawn by a pair of huge destriers swollen to unnatural size by the corrupting energies of Chaos. Each of these beasts is clad in tempered steel plates in the manner of their unholy masters. As these deadly creatures gain momentum, balefire flickers from their eyes and nostrils, giving the impression that the chariot has galloped straight from the realm of nightmares into reality. When a Chaos Chariot slams into the enemy lines, the bone-splintering impact is only the start of the carnage it can wreak. As the enemy is hurled in all directions by the sheer force of the chariot's charge, the hellish steeds plough through the enemy ranks, iron-shod hooves trampling bodies, and fanged maws snapping at exposed flesh. Spinning scythes slice apart the legs of those who attempt to flank the chariot, and the barbs and spikes that cover its chassis rip and tear at any foolhardily enough to stand their ground. But the chariot's cargo is just as deadly: the charioteers stab and slash from their fighting platform, maiming and decapitating those nearby with their cruel blades and spiked whips.

Abilities

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 22
Melee Defence 28
Charge Bonus 76
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 1360
Unit Stats
Unit Caste Generic
Unit Weight Heavy
Unit Group Chariot
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 750
Upkeep Cost 188
Unit Size 8
Melee CP 725
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 18
Weapon Damage 29
Weapon AP Damage 11
Building Damage 40
Armour
Armour Value 90
Shield
Missile Block Chance 0