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Orc Boyz | |
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Sword Infantry |
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100 | ![]() |
400 | ![]() |
100 |
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Armour | 30 | ||
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Leadership | 60 | ||
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Speed | 31 | ||
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Melee Attack | 28 | ||
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Melee Defence | 25 | ||
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Weapon Strength | 34 | ||
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Charge Bonus | 20 |
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Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.
Orcs, often known as Orc Boyz or just "da boyz", are the hard-fighting infantry found at the heart of most Greenskin tribes. Goblins are more prolific, but it is the Orcs that do the bulk of the bloody work in most battles. That is okay with all parties, as Orcs are a warrior race and there is nothing they like half as much as a good scrap. In fact, it is hard to get Orcs to stop fighting. They are an overly pugnacious lot and if no one else is around they will pummel each other just to keep their spirits up. Luckily, Orcs do not register pain as do other races. A typical green-skinned lout won't let a minor injury, such as a severed limb, keep him from fighting. Orcs are so tough and resilient that if the arm can be found and sewn back on (however crudely) it will heal quickly. Orcs naturally take their robust physique for granted and regard everyone else as weak, puny or "squishy".
This unit can hide in forests until enemy units get too close.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.10 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 3.90 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 28 |
Melee Defence | 25 |
Charge Bonus | 20 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 7 |
Morale | 60 |
Bonus Hit Points | 73 |
Unit Stats | |
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Unit Caste | Generic |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 2 |
Recruitment Cost | 400 |
Upkeep Cost | 100 |
Unit Size | 100 |
Melee CP | 400 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 26 |
Weapon AP Damage | 8 |
Building Damage | 10 |
Armour | |
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Armour Value | 30 |
Shield | |
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Missile Block Chance | 35 |