Savage Orcs - Unit | Total War: WARHAMMER II Database Savage Orcs - Unit | Total War: WARHAMMER II Database

Savage Orcs

ID: wh_main_grn_inf_savage_orcs

Unit

Savage Orcs
Axe Infantry
120 550 138
Damage Dealer
Frenzy
Warpaint
9,720
Armour
Leadership 58
Speed 37
Melee Attack 28
Melee Defence 16
Weapon Strength 35
Charge Bonus 26

About

Unit Description

Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible.

Historical Description

It isn't just their appearance that is wild, for Savage Orcs drum and chant themselves into a bloodthirsty rage before a battle. While other Greenskins might find their backward customs odd, all agree that Savage Orcs are ferocious fighters. Once engaged in combat, they beat foes enthusiastically with hefty clubs and stone axes, or stab at them with flint-tipped spears. Some Savage Orcs use bows, firing stone-tipped arrows to fell enemies from afar. They are also known to employ a Big Stabba, a two-Orc team carrying a long spear. This, traditionally, has been used for hunting since the lands were full of enormous reptilian beasts. Back then, Savage Orcs like to recall, "Orcs wuz Orcs and beasts wuz big!" Some tribes can boast of a mob of Savage Orc Big 'Uns, the fiercest fighters often marked with the most outlandish warpaint or bearing a larger number of shrunken heads, bangles or other fetishes.

Abilities

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Warpaint

The colourful tattoos on their bare skin grant Savage Orcs Physical Resistance, which reduces the damage from any non-magical attack.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.70
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 16
Charge Bonus 26
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 58
Bonus Hit Points 73
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 550
Upkeep Cost 138
Unit Size 120
Melee CP 550
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 26
Weapon AP Damage 9
Building Damage 10
Armour
Armour Value
Shield
Missile Block Chance 0