About
Unit Description
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.
Historical Description
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
Abilities
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
Poor Accuracy
This unit's attacks are prone to go stray.
Warpaint
The colourful tattoos on their bare skin grant Savage Orcs
Physical Resistance, which reduces the damage from any non-magical attack.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.70 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.40 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
24 |
Melee Defence |
8 |
Charge Bonus |
12 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
4 |
Morale |
52 |
Bonus Hit Points |
69 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Heavy |
Unit Group |
Missile Infantry |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
550 |
Upkeep Cost |
138 |
Unit Size |
90 |
Melee CP |
165 |
Missile CP |
385 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
26 |
Weapon AP Damage |
9 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
140 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
14 |
Armor-Piercing Damage |
6 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |