Orc Boyz - Unit | Total War: WARHAMMER II Database Orc Boyz - Unit | Total War: WARHAMMER II Database

Orc Boyz

ID: wh_main_grn_inf_orc_boyz

Unit

Orc Boyz
Sword Infantry
120 450 112
Shielded
9,720
Armour 30
Leadership 60
Speed 31
Melee Attack 28
Melee Defence 25
Weapon Strength 34
Charge Bonus 20

About

Unit Description

Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.

Historical Description

Orcs, often known as Orc Boyz or just "da boyz", are the hard-fighting infantry found at the heart of most Greenskin tribes. Goblins are more prolific, but it is the Orcs that do the bulk of the bloody work in most battles. That is okay with all parties, as Orcs are a warrior race and there is nothing they like half as much as a good scrap. In fact, it is hard to get Orcs to stop fighting. They are an overly pugnacious lot and if no one else is around they will pummel each other just to keep their spirits up. Luckily, Orcs do not register pain as do other races. A typical green-skinned lout won't let a minor injury, such as a severed limb, keep him from fighting. Orcs are so tough and resilient that if the arm can be found and sewn back on (however crudely) it will heal quickly. Orcs naturally take their robust physique for granted and regard everyone else as weak, puny or "squishy".

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.10
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.90
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 25
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 60
Bonus Hit Points 73
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 450
Upkeep Cost 112
Unit Size 120
Melee CP 450
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 26
Weapon AP Damage 8
Building Damage 10
Armour
Armour Value 30
Shield
Missile Block Chance 35