Orc Big 'Uns

ID: wh_main_grn_inf_orc_big_uns


Orc Big 'Uns
Sword Infantry
100 800 200
Damage Dealer
Bigger & 'Arder
Armour 50
Leadership 68
Speed 31
Melee Attack 38
Melee Defence 28
Weapon Strength 42
Charge Bonus 27


Unit Description

The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.

Historical Description

In many tribes the largest Orcs band together into a mob that is accurately, if not imaginatively, called the "Big 'Uns". These warriors are bigger, stronger and even fightier than regular Orc Boyz. Those that survive their stint with the Big 'Uns often go on to become Bosses, Big Bosses, or even Warbosses. In the meantime, they form an elite unit that quickly gains the reputation of being the hardest-hitting mob in the tribe - a claim they are only too eager to show off to any foes or rivals that get in their way. Only one mob can "be da best", so Big 'Uns are mercifully rare in each Greenskin tribe!


Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Bigger & 'Arder

The heaviest, strongest and meanest of Orcs, Big 'Uns are eager to prove it against enemies of all sizes.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.10
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.90
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 38
Melee Defence 28
Charge Bonus 27
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 68
Bonus Hit Points 100
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 100
Melee CP 800
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large 8
Bonus vs Infantry
Weapon Damage 29
Weapon AP Damage 13
Building Damage 14
Armour Value 50
Missile Block Chance 0