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Orc Arrer Boyz | |
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Missile Infantry |
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90 | ![]() |
500 | ![]() |
125 |
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Decent Melee Combatant |
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Poor Accuracy |
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Armour | 30 | ||
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Leadership | 55 | ||
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Speed | 31 | ||
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Melee Attack | 23 | ||
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Melee Defence | 14 | ||
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Weapon Strength | 34 | ||
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Charge Bonus | 10 | ||
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Ammunition | 22 | ||
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Range | 140 | ||
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Missile Strength | 30 |
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From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
This unit can hide in forests until enemy units get too close.
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
This unit's attacks are prone to go stray.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.10 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 3.90 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Missile Infantry |
Unit Class | Missile Infantry |
Move Action Points | 2100 |
Melee Attack | 23 |
Melee Defence | 14 |
Charge Bonus | 10 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 4 |
Morale | 55 |
Bonus Hit Points | 69 |
Unit Stats | |
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Unit Caste | Missile Infantry |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 500 |
Upkeep Cost | 125 |
Unit Size | 90 |
Melee CP | 150 |
Missile CP | 350 |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 26 |
Weapon AP Damage | 8 |
Building Damage | 10 |
Missile Weapon | |
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Projectile Number | 1 |
Effective Range | 140 |
Minimum Range | |
Marksmanship Bonus | 10 |
Projectile Spread | |
Damage | 14 |
Armor-Piercing Damage | 6 |
Base Reload Time | 11 |
Armour | |
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Armour Value | 30 |
Shield | |
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Missile Block Chance | 0 |