Orc Arrer Boyz - Unit | Total War: WARHAMMER II Database Orc Arrer Boyz - Unit | Total War: WARHAMMER II Database

Orc Arrer Boyz

ID: wh_main_grn_inf_orc_arrer_boyz

Unit

Orc Arrer Boyz
Missile Infantry
90 500 125
Decent Melee Combatant
Poor Accuracy
6,930
Armour 30
Leadership 55
Speed 31
Melee Attack 23
Melee Defence 14
Weapon Strength 34
Charge Bonus 10
Ammunition 22
Range 140
Missile Strength 30

About

Unit Description

From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.

Historical Description

Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Decent Melee Combatant

Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Poor Accuracy

This unit's attacks are prone to go stray.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.10
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.90
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 23
Melee Defence 14
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 55
Bonus Hit Points 69
Unit Stats
Unit Caste Missile Infantry
Unit Weight Heavy
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 90
Melee CP 150
Missile CP 350

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 26
Weapon AP Damage 8
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 140
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 14
Armor-Piercing Damage 6
Base Reload Time 11
Armour
Armour Value 30
Shield
Missile Block Chance 0