Goblins - Unit | Total War: WARHAMMER II Database Goblins - Unit | Total War: WARHAMMER II Database

Goblins

ID: wh_main_grn_inf_goblin_spearmen

Unit

Goblins
Spear Infantry
160 300 75
Shielded
Expendable
Poor Leadership
8,960
Armour 25
Leadership 50
Speed 33
Melee Attack 20
Melee Defence 26
Weapon Strength 25
Charge Bonus 8

About

Unit Description

The spear is a solid weapon; piercing and defensive. Goblins, however…

Historical Description

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 20
Melee Defence 26
Charge Bonus 8
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 50
Bonus Hit Points 48
Unit Stats
Unit Caste Melee Infantry
Unit Weight Light
Unit Group Spear Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 300
Upkeep Cost 75
Unit Size 160
Melee CP 300
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 6
Building Damage 10
Armour
Armour Value 25
Shield
Missile Block Chance 55

Building Requirement

Outpost

Ravaged Couronne

Outpost

Ravaged Itza

Occupied Settlement

Occupied Settlement

Massif Orcal

Black Crag

Outpost

Outpost

Outpost

Outpost

Major Coastal Settlement

Ravaged Gaean Vale

Major Coastal Settlement

Occupied Skavenblight

Occupied Hell Pit

Occupied Lahmia

Sartosa Ravaged

Major Settlement

Karaz-a-Karak

Ravaged Hexoatl

Outpost

Minor Coastal Settlement

Major Settlement

Outpost

Minor Coastal Settlement

Outpost

Occupied Settlement

Ravaged Naggarond

Ravaged Castle Drakenhof

Major Settlement

Occupied Khemri

Outpost

Ravaged Altdorf

Minor Settlement

The Pyramid of Nagash

Athel Loren

Ravaged Tor Yvresse

Occupied Elven Colony

The Awakening Ravaged

Outpost

Outpost

Major Settlement

Ravaged Miragliano

Outpost

Minor Settlement

Minor Settlement

Minor Coastal Settlement

Outpost

Occupied Elven Colony

Occupied Settlement

Ravaged Lothern

Ravaged Kislev

Athel Loren

Outpost

Outpost

Military Encampment

Major Coastal Settlement