Goblin Archers

ID: wh_main_grn_inf_goblin_archers

Unit

Goblin Archers
Missile Infantry
120 375 94
Expendable
Weak Against Armour
Poor Leadership
6,120
Armour 25
Leadership 40
Speed 33
Melee Attack 10
Melee Defence 15
Weapon Strength 24
Charge Bonus 5
Ammunition 24
Range 115
Missile Strength 21

About

Unit Description

Goblin Archers can pepper the enemy from afar, with varying success.

Historical Description

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 10
Melee Defence 15
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 40
Bonus Hit Points 43
Unit Stats
Unit Caste Missile Infantry
Unit Weight Light
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 375
Upkeep Cost 94
Unit Size 120
Melee CP 38
Missile CP 338

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 115
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 10
Armor-Piercing Damage 1
Base Reload Time 8
Armour
Armour Value 25
Shield
Missile Block Chance 0

Building Requirement

Ravaged Hexoatl

Occupied Khemri

Outpost

Major Settlement

Sartosa Ravaged

Occupied Lahmia

Major Settlement

Occupied Elven Colony

Major Settlement

Massif Orcal

The Pyramid of Nagash

Occupied Settlement

Outpost

Black Crag

Ravaged Tor Yvresse

Ravaged Gaean Vale

Major Coastal Settlement

Outpost

Minor Coastal Settlement

Ravaged Kislev

Outpost

Ravaged Naggarond

The Awakening Ravaged

Athel Loren

Minor Settlement

Ravaged Couronne

Occupied Skavenblight

Outpost

Outpost

Minor Settlement

Outpost

Occupied Hell Pit

Occupied Settlement

Major Coastal Settlement

Major Coastal Settlement

Outpost

Ravaged Castle Drakenhof

Outpost

Ravaged Lothern

Military Encampment

Outpost

Minor Coastal Settlement

Minor Coastal Settlement

Outpost

Outpost

Ravaged Altdorf

Ravaged Itza

Ravaged Miragliano

Karaz-a-Karak

Occupied Settlement

Outpost

Occupied Settlement

Outpost

Occupied Elven Colony

Outpost

Athel Loren

Outpost

Major Settlement

Minor Settlement