Black Orcs - Unit | Total War: WARHAMMER II Database Black Orcs - Unit | Total War: WARHAMMER II Database

Black Orcs

ID: wh_main_grn_inf_black_orcs

Unit

Black Orcs
Great Axe Infantry
80 1200 300
Armoured
Armour-Piercing
10,800
Armour 110
Leadership 72
Speed 29
Melee Attack 36
Melee Defence 26
Weapon Strength 50
Charge Bonus 29

About

Unit Description

Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.

Historical Description

Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 2.90
Acceleration 2.50
Deceleration 4.00
Charge Speed 3.70
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 36
Melee Defence 26
Charge Bonus 29
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 72
Bonus Hit Points 127
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Great Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 2
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 80
Melee CP 1150
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 14
Weapon AP Damage 36
Building Damage 14
Armour
Armour Value 110
Shield
Missile Block Chance 0