Orc Warboss - Unit | Total War: WARHAMMER II Database Orc Warboss - Unit | Total War: WARHAMMER II Database

Orc Warboss

ID: wh_main_grn_cha_orc_warboss_1

Unit

Orc Warboss
Flying Monster
1 1500 375
Armoured
Armour-Piercing
Causes Terror
Scaly Skin
5,708
Armour 70
Leadership 70
Speed 36
Melee Attack 45
Melee Defence 32
Weapon Strength 450
Charge Bonus 80

About

Unit Description

Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.

Historical Description

Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.

Abilities

Smash 'Em Faster

By the bellow of an angry Warboss, there’s always that little bit more murderousness to be squeezed from the boys.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Command
Move Action Points 2100
Melee Attack 45
Melee Defence 32
Charge Bonus 80
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 5700
Unit Stats
Unit Caste Lord
Unit Weight Very Heavy
Unit Group Flying Monster
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1500
Upkeep Cost 375
Unit Size 1
Melee CP 1500
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 150
Weapon AP Damage 300
Building Damage 150
Armour
Armour Value 70
Shield
Missile Block Chance 0

Building Requirement