Orc Shaman

ID: wh_main_grn_cha_orc_shaman_1

Unit

Orc Shaman
Wizard
1 1100 275
Spellcaster
Armour-Piercing
4,456
Armour 55
Leadership 55
Speed 36
Melee Attack 38
Melee Defence 20
Weapon Strength 310
Charge Bonus 70

About

Unit Description

Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.

Historical Description

An Orc Shaman is a living conduit to Gork and Mork and can wield such arcane might that even the cruellest old Warbosses have to be impressed. The power of a Shaman comes not just from the Winds of Magic, or "da Great Green" as Greenskins know it, but also from the raw energy radiated by their fellow Orcs. As they advance into battle, the Waaagh! energy rises, allowing a Shaman to focus that force through the power of his mind. What erupts out of the Shaman are spells as brutal as the Orcs themselves. Shamans have been known to cause a foe's brains to burst out of his skull, to shoot death beams out of their own beady eyes or to summon an almighty green foot from the skies to stomp and squish any unfortunate enough to be caught underneath it. By using the awesome powers of Greenskin magic to destroy an enemy, Orc Shamans earn the right to their eccentricities.

Abilities

Evasion

Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Spellcaster

This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 38
Melee Defence 20
Charge Bonus 70
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 55
Bonus Hit Points 4448
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 1
Melee CP 600
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 90
Weapon AP Damage 220
Building Damage 10
Armour
Armour Value 55
Shield
Missile Block Chance 0