About
Unit Description
A Great Shaman summons the power of Gork and Mork, ravaging any in his way.
Historical Description
A Goblin Shaman's spells are weedy and irritating, but dangerous - just like Goblins themselves. While Orc Shamans tend to be seen as trance-addled buffoons, Goblin Shamans are cagey and cunning, if no less odd. They often use their magic to barter for tribal influence. Many Goblin Shamans work their way into a top position, either directly advising the Warboss or even taking the command role themselves. Any Greenskin that opposes a Goblin Shaman is apt to suffer nasty rashes, mysterious beetle infestations or some other wicked malady. In battle, Goblin Shamans turn their spiteful spells towards slaying, or at least annoying, the foe. These spells are more subtle than their larger kin's, but no less effective. When an enemy fails to charge because they have doubled up with itchy hives, or the weapons of the Greenskins seem to dart unerringly for weak spots in a foe's armour, it is often due to the magic of a Goblin Shaman.
Abilities
Don't Even Try It
Goblins, in general, are a little twitchy to say the least. If you’ve flinched too soon, you’re probably already dead.
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Strengths & Weaknesses
Spellcaster
This unit can cast spells.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.30 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
24 |
Melee Defence |
26 |
Charge Bonus |
50 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
55 |
Bonus Hit Points |
4060 |
Unit Stats |
Unit Caste |
Lord |
Unit Weight |
Light |
Unit Group |
Wizard |
Unit Group Parent |
Lords |
Recruitment Turns |
1 |
Recruitment Cost |
1100 |
Upkeep Cost |
275 |
Unit Size |
1 |
Melee CP |
500 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
200 |
Weapon AP Damage |
80 |
Building Damage |
50 |
Shield |
Missile Block Chance |
0 |