Goblin Big Boss

ID: wh_main_grn_cha_goblin_big_boss_2

Unit

Goblin Big Boss
Melee Specialist
1 700 175
Shielded
Duellist
Poison Attacks
4,128
Armour 45
Leadership 55
Speed 35
Melee Attack 40
Melee Defence 48
Weapon Strength 360
Charge Bonus 60

About

Unit Description

Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.

Historical Description

Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.

Abilities

They Needs Stabbin’

Get yer stabbers out, boys. We ain’t leavin’ ‘til they's fulla gashes!

Slippery

Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Duellist

This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 40
Melee Defence 48
Charge Bonus 60
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 55
Bonus Hit Points 4120
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Melee Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 1
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 240
Weapon AP Damage 120
Building Damage 50
Armour
Armour Value 45
Shield
Missile Block Chance 35