About
Unit Description
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
Historical Description
Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.
Abilities
They Needs Stabbin’
Get yer stabbers out, boys. We ain’t leavin’ ‘til they's fulla gashes!
Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Strengths & Weaknesses
Duellist
This unit is best used to attack individual targets such as
Lords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Poison Attacks
The
poisonous attacks of this unit weaken the target's speed and damage.
Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.50 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
40 |
Melee Defence |
48 |
Charge Bonus |
60 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
55 |
Bonus Hit Points |
4120 |
Unit Stats |
Unit Caste |
Hero |
Unit Weight |
Medium |
Unit Group |
Melee Specialist |
Unit Group Parent |
Heroes |
Recruitment Turns |
1 |
Recruitment Cost |
700 |
Upkeep Cost |
175 |
Unit Size |
1 |
Melee CP |
500 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
240 |
Weapon AP Damage |
120 |
Building Damage |
50 |
Shield |
Missile Block Chance |
35 |