About
Unit Description
A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle.
Historical Description
Although Savage Orc Boar Boyz wear no armour save an occasional hidebound shield, they are remarkably hard to bring down. These nearly-bare brutes can ride through clouds of arrows and emerge unscathed (although perhaps much angrier). Even in close combat, Savage Orc Boar Boyz can withstand all but the most determined of blows. This is due to their sturdy hides, the thick-muscled, protective mounds of their smelly boar mounts, and their own mystical warpaint. While tough as old boots, Savage Orc Boar Boyz are better known for the prodigious damage they cause when they charge. They crash into enemy units with an unparalleled ferocity - boar tusks, crude axes, or flint-tipped spears that all jab, thrust and stab in a frenetic assault. In their recklessness some Savage Orcs even fight with a weapon in each hand, using their legs alone to clutch onto their mounts. These Savage Orcs are a whirling maelstrom of destruction, hacking and flailing with wild abandon!
Abilities
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Warpaint
The colourful tattoos on their bare skin grant Savage Orcs
Physical Resistance, which reduces the damage from any non-magical attack.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.30 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Shock Cavalry |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
14 |
Charge Bonus |
56 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
5 |
Morale |
58 |
Bonus Hit Points |
94 |
Unit Stats |
Unit Caste |
Melee Cavalry |
Unit Weight |
Heavy |
Unit Group |
Shock Cavalry |
Unit Group Parent |
Cavalry & Chariots |
Recruitment Turns |
1 |
Recruitment Cost |
750 |
Upkeep Cost |
187 |
Unit Size |
60 |
Melee CP |
750 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
10 |
Weapon AP Damage |
20 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |