Orc Boar Chariots

ID: wh_main_grn_cav_orc_boar_chariot


Orc Boar Chariots
8 950 237
Armour 80
Leadership 60
Speed 33
Melee Attack 28
Melee Defence 26
Weapon Strength 40
Charge Bonus 80


Unit Description

When these Chariots ride to war, there is little that can stand in the way of their terrific charge.

Historical Description

By lashing together rough-hewn logs, Orcs are able to construct formidable chariots. It takes two powerful war boars to pull such a blocky construction and, at first, even these thick-muscled beasts struggle. With some grunting and not just a little straining flatulence, the boars finally get the crude wheels turning. Once the churning porcine legs have the chariot rumbling along at full tilt, it becomes an impressive shock weapon, capable of slamming into the enemy with the force of a thunderbolt, albeit a hairy and stinky one. If the sheer impact of such hurtling force does not smash the foe, there are always the iron-shod wheels with crude blades attached, the goring tusks of the boars or the spear thrusts of the Orc crew themselves. While not as fast as a wolf-drawn Goblin Chariot, the heavier Orc vehicle hits harder and in return can absorb considerably more punishment than the flimsier gobbo-crewed devices.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.30
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 28
Melee Defence 26
Charge Bonus 80
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 1386
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Chariot
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 950
Upkeep Cost 237
Unit Size 8
Melee CP 950
Missile CP


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 18
Weapon Damage 10
Weapon AP Damage 30
Building Damage 10
Armour Value 80
Missile Block Chance 0