Orc Boar Boyz

ID: wh_main_grn_cav_orc_boar_boyz


Orc Boar Boyz
Shock Cavalry
60 650 162
Armour 65
Leadership 60
Speed 33
Melee Attack 22
Melee Defence 22
Weapon Strength 30
Charge Bonus 48


Unit Description

Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.

Historical Description

Most Orc Boar Boyz mobs have colourful titles - "Da Tuskers", "Snortin' Wreckas", "Line-Smashas" and so on. Many bear crude board imagery on their banners and shields, depicting tusked skulls, bloody hoofs, and the like. When not carried in battle, such gear of war hangs atop the stockade pens that enclose the war boars. It is common practice to stack any trophies, like severed heads or enemy banners, around the boar enclosure. Boar Boyz take advantage of their elite status, lording it over all other Greenskins save leaders and Black Orcs. It is natural in some tribes for a mob of Boar Boyz to develop into Big 'Uns. The combination of especially large and powerful Orcs atop war boars makes for even more devastating charges and, not surprisingly, even greater swagger and bravado around the Greenskin camp.


Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.30
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 22
Melee Defence 22
Charge Bonus 48
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 60
Bonus Hit Points 94
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Heavy
Unit Group Shock Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 650
Upkeep Cost 162
Unit Size 60
Melee CP 650
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 10
Weapon AP Damage 20
Building Damage 10
Armour Value 65
Missile Block Chance 30