About
Unit Description
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
Historical Description
Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.
Strengths & Weaknesses
Expendable
Witnessing friendly expendable units rout does not reduce other units'
Leadership, unless they are themselves expendable.
Poor Leadership
This unit suffers from poor
leadership and will easily rout. Keep its flanks secure and your
Lord or other encouraging units nearby.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.00 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
180 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Missile Cavalry |
Move Action Points |
2100 |
Melee Attack |
15 |
Melee Defence |
14 |
Charge Bonus |
10 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
4 |
Morale |
38 |
Bonus Hit Points |
41 |
Unit Stats |
Unit Caste |
Missile Cavalry |
Unit Weight |
Light |
Unit Group |
Missile Cavalry |
Unit Group Parent |
Missile Cavalry & Chariots |
Recruitment Turns |
1 |
Recruitment Cost |
350 |
Upkeep Cost |
87 |
Unit Size |
80 |
Melee CP |
56 |
Missile CP |
224 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
21 |
Weapon AP Damage |
3 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
100 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
10 |
Armor-Piercing Damage |
1 |
Base Reload Time |
8 |
Shield |
Missile Block Chance |
0 |