Goblin Wolf Rider Archers

ID: wh_main_grn_cav_goblin_wolf_riders_1

Unit

Goblin Wolf Rider Archers
Missile Cavalry
80 350 87
Very Fast
Expendable
Weak Against Armour
Poor Leadership
3,920
Armour 25
Leadership 38
Speed 33
Melee Attack 15
Melee Defence 14
Weapon Strength 24
Charge Bonus 10
Ammunition 18
Range 100
Missile Strength 21

About

Unit Description

A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.

Historical Description

Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 15
Melee Defence 14
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 38
Bonus Hit Points 41
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Light
Unit Group Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 350
Upkeep Cost 87
Unit Size 80
Melee CP 56
Missile CP 224

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 100
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 10
Armor-Piercing Damage 1
Base Reload Time 8
Armour
Armour Value 25
Shield
Missile Block Chance 0