Goblin Wolf Riders

ID: wh_main_grn_cav_goblin_wolf_riders_0

Unit

Goblin Wolf Riders
Cavalry
80 300 75
Shielded
Very Fast
Expendable
3,920
Armour 25
Leadership 44
Speed 33
Melee Attack 22
Melee Defence 20
Weapon Strength 24
Charge Bonus 18

About

Unit Description

A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.

Historical Description

Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Melee Cavalry
Move Action Points 2100
Melee Attack 22
Melee Defence 20
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 44
Bonus Hit Points 41
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Light
Unit Group Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 300
Upkeep Cost 75
Unit Size 80
Melee CP 300
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 5
Building Damage 10
Armour
Armour Value 25
Shield
Missile Block Chance 30