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Goblin Wolf Chariots | |
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Missile Chariot |
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24 | ![]() |
600 | ![]() |
150 |
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Anti-Infantry |
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Very Fast |
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Armour | 45 | ||
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Leadership | 45 | ||
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Speed | 33 | ||
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Melee Attack | 16 | ||
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Melee Defence | 20 | ||
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Weapon Strength | 24 | ||
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Charge Bonus | 38 | ||
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Ammunition | 46 | ||
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Range | 115 | ||
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Missile Strength | 32 |
Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle.
It wasn't long after they first started using giant wolves as cavalry that Goblin armies began to field wolf-drawn chariots. Cobbled together out of crudely hacked wood or scavenged materials and lashed tight with gutstring cords, all Greenskins hold such rickety constructions in high regard. To be able to rumble across a battlefield mounted atop a chariot is a clear sign of importance. Many tribal Chieftains prefer to ride in chariots, trying to outdo their rivals by fielding the fastest and flashiest contraption.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.30 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 4.00 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 180 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | War Machine |
Unit Class | Chariot |
Move Action Points | 2100 |
Melee Attack | 16 |
Melee Defence | 20 |
Charge Bonus | 38 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 2 |
Morale | 45 |
Bonus Hit Points | 748 |
Unit Stats | |
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Unit Caste | Chariot |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 600 |
Upkeep Cost | 150 |
Unit Size | 24 |
Melee CP | 80 |
Missile CP | 320 |
Melee Weapon | |
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Weapon Size | Very Large |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | 12 |
Weapon Damage | 18 |
Weapon AP Damage | 6 |
Building Damage | 10 |
Missile Weapon | |
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Projectile Number | 2 |
Effective Range | 115 |
Minimum Range | |
Marksmanship Bonus | 10 |
Projectile Spread | 1.20 |
Damage | 19 |
Armor-Piercing Damage | 3 |
Base Reload Time | 6 |
Armour | |
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Armour Value | 45 |
Shield | |
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Missile Block Chance | 0 |