Doom Diver Catapults

ID: wh_main_grn_art_doom_diver_catapult


Doom Diver Catapults
44 1000 250
Armour-Piercing Missiles
Guided Projectile
Armour 15
Leadership 40
Speed 33
Melee Attack 10
Melee Defence 6
Weapon Strength 24
Charge Bonus 5
Ammunition 22


Unit Description

Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.

Historical Description

The height of the Doom Diver can reach is largely dependent on the quality of his hand-stitched leather wings and, perhaps even more importantly, how far back his crew can pull him on the sinew. It has been known for over zealous types to pull the entire device from its mounts - but more often than not the Doom Diver is stretched back to the limits of the crew's strength and let go with a loud TWANG! Ripping skywards like a bullet, the Doom Diver reaches cloud level before beginning his dive. Using his wings, the gobbo spirals and guides himself towards the chosen target. As the downward descent gains speed, most Goblins emit a high-pitched scream that grows louder and more irritating as it plummets earthwards. With worrying rapidity, the black speck in the sky expands into the plunging Doom Diver. When the Goblin finally impacts, the Greenskin himself might splatter altogether or, if he has effectively applied his wings as brakes and is a bit lucky, he might bounce. Either way a Doom Diver is likely to cause considerable damage to any foe he lands upon.


Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Guided Projectile

The projectile fired by this unit can home in on its target. When fired in first-person mode, you can control the projectile yourself.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 10
Melee Defence 6
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 40
Bonus Hit Points 45
Unit Stats
Unit Caste War Machine
Unit Weight Heavy
Unit Group Catapult
Unit Group Parent Artillery & War Machines
Recruitment Turns 3
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 44
Melee CP 90
Missile CP 860


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Armour Value 15
Missile Block Chance 0