Steam Tank

ID: wh_main_emp_veh_steam_tank

Unit

Steam Tank
War Machine
1 2200 550
Armoured
Armour-Piercing
Causes Terror
Unbreakable
9,060
Armour 160
Leadership 100
Speed 48
Melee Attack 36
Melee Defence 10
Weapon Strength 200
Charge Bonus 80
Ammunition 40
Range 380
Missile Strength 470

About

Unit Description

From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.

Historical Description

Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects each Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from their hulls and enemy warriors are crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Artillery
Hit Points 8
Walk Speed 1.60
Run Speed 4.80
Acceleration 4.00
Deceleration 6.00
Charge Speed 8.40
Ch. Dist. to Commence Run 50.00
Ch. Dist. to Adopt Pose 40.00
Ch. Dist. to Pick Target 40.00
Turn Speed 60
Strafe Speed 1.60
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 36
Melee Defence 10
Charge Bonus 80
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 100
Bonus Hit Points 9052
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group War Machine
Unit Group Parent Artillery & War Machines
Recruitment Turns 3
Recruitment Cost 2200
Upkeep Cost 550
Unit Size 1
Melee CP 660
Missile CP 1540

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 18
Weapon Damage 60
Weapon AP Damage 140
Building Damage 60
Missile Weapon
Projectile Number 1
Effective Range 380
Minimum Range
Marksmanship Bonus 30
Projectile Spread
Damage 88
Armor-Piercing Damage 352
Base Reload Time 11
Armour
Armour Value 160
Shield
Missile Block Chance 0