Luminark of Hysh - Unit | Total War: WARHAMMER II Database Luminark of Hysh - Unit | Total War: WARHAMMER II Database

Luminark of Hysh

ID: wh_main_emp_veh_luminark_of_hysh_0

Unit

Luminark of Hysh
Magic Chariot
2 1700 425
Armour-Piercing Missiles
Solheim's Bolt of Illumination
Magical Aura
Low Rate of Fire
9,216
Armour 60
Leadership 60
Speed 30
Melee Attack 12
Melee Defence 8
Weapon Strength 26
Charge Bonus 18
Ammunition 14
Range 320
Missile Strength 1450

About

Unit Description

A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.

Historical Description

A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.

Abilities

Locus of Hysh

As Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate.

Aura of Protection

The magical aura surrounding this unit protects allies from harm.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Low Rate of Fire

This unit has a very low rate of missile fire.

Magical Aura

This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.

Solheim's Bolt of Illumination

The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 12
Melee Defence 8
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 4600
Unit Stats
Unit Caste Chariot
Unit Weight Medium
Unit Group Magic Chariot
Unit Group Parent Artillery & War Machines
Recruitment Turns 3
Recruitment Cost 1700
Upkeep Cost 425
Unit Size 2
Melee CP 170
Missile CP 1530

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 6
Building Damage 40
Missile Weapon
Projectile Number 1
Effective Range 320
Minimum Range 20
Marksmanship Bonus 100
Projectile Spread
Damage 495
Armor-Piercing Damage 855
Base Reload Time 22
Armour
Armour Value 60
Shield
Missile Block Chance 0