ID: wh_main_emp_inf_spearmen_0


Spear Infantry
120 325 87
Charge Defence Against Large Foes
Armour 30
Leadership 60
Speed 30
Melee Attack 20
Melee Defence 34
Weapon Strength 25
Charge Bonus 4


Unit Description

Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.

Historical Description

Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.


Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 20
Melee Defence 34
Charge Bonus 4
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 60
Bonus Hit Points 61
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Spear Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 325
Upkeep Cost 87
Unit Size 120
Melee CP 325
Missile CP


Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 15
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 6
Building Damage 10
Armour Value 30
Missile Block Chance 0

Building Requirement

Massif Orcal


Tor Yvresse




The Pyramid of Nagash

Occupied Elven Colony


Minor Settlement


Minor Settlement


Occupied Elven Colony

Provincial Capital

Occupied Lahmia

Provincial Capital

Occupied Skavenblight


The Gaean Vale

Black Crag

Occupied Hell Pit

Occupied Khemri




Athel Loren

The Awakening

Karak Eight Peaks