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Handgunners | |
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Missile Infantry |
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90 | ![]() |
600 | ![]() |
150 |
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Armour-Piercing Missiles |
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Armour | 20 | ||
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Leadership | 50 | ||
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Speed | 33 | ||
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Melee Attack | 16 | ||
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Melee Defence | 17 | ||
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Weapon Strength | 24 | ||
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Charge Bonus | 4 | ||
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Ammunition | 22 | ||
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Range | 145 | ||
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Missile Strength | 32 |
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Volleys of withering fire reduce any would-be army to a riddled, desperate band.
State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced, veterans. Each Imperial state trains its regiments to fight together on the battlefield, so Imperial armies often march to battle with detachments of missile troops to aid them. These units form up close to melee specialists to guard vulnerable flanks and shower oncoming enemies with missile fire or join their counterparts in close combat.
This unit can hide in forests until enemy units get too close.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.30 |
Acceleration | 3.50 |
Deceleration | 5.00 |
Charge Speed | 4.00 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 180 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Missile Infantry |
Unit Class | Missile Infantry |
Move Action Points | 2100 |
Melee Attack | 16 |
Melee Defence | 17 |
Charge Bonus | 4 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 3 |
Morale | 50 |
Bonus Hit Points | 61 |
Unit Stats | |
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Unit Caste | Missile Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 600 |
Upkeep Cost | 150 |
Unit Size | 90 |
Melee CP | 120 |
Missile CP | 480 |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 3 |
Building Damage | 10 |
Missile Weapon | |
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Projectile Number | 1 |
Effective Range | 145 |
Minimum Range | |
Marksmanship Bonus | 10 |
Projectile Spread | |
Damage | 5 |
Armor-Piercing Damage | 17 |
Base Reload Time | 13 |
Armour | |
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Armour Value | 20 |
Shield | |
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Missile Block Chance | 0 |