Halberdiers

ID: wh_main_emp_inf_halberdiers

Unit

Halberdiers
Halberd Infantry
120 625 156
Armour-Piercing
Anti-Large
Charge Defence Against All
8,760
Armour 30
Leadership 70
Speed 30
Melee Attack 26
Melee Defence 42
Weapon Strength 28
Charge Bonus 8

About

Unit Description

Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.

Historical Description

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.

Attributes

Expert Charge Defence

When bracing, this unit negates the charge bonus of any attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Charge Defence Against All

When standing and bracing against a charge this unit will negate the enemy's charge bonus.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 42
Charge Bonus 8
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 70
Bonus Hit Points 65
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Halberd Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 625
Upkeep Cost 156
Unit Size 120
Melee CP 625
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 16
Bonus vs Infantry
Weapon Damage 8
Weapon AP Damage 20
Building Damage 10
Armour
Armour Value 30
Shield
Missile Block Chance 0