About
Unit Description
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
Historical Description
Greatswords garrison the castles of the Elector Counts and form an honour guard on state occasions. These men are equipped with two-handed swords called 'zweihanders' that can cleave an armoured Knight in twain with one blow. Greatswords wear Dwarf-forged plate armour, for they are expected to fight in the thick of the bloodiest, most dangerous situations. Upon induction into the Greatswords' esteemed ranks, members must swear an oath never to take a backwards step in the face of the enemy. Each regiment has its own particular punishment for those who do, but instances of such dereliction are extremely rare. In fact, Imperial history is peppered with tales of Greatswords killed protecting their lords even after the rest of their army had been butchered.
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
2.80 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
3.50 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
32 |
Melee Defence |
30 |
Charge Bonus |
18 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
7 |
Morale |
74 |
Bonus Hit Points |
68 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Medium |
Unit Group |
Greatsword Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
2 |
Recruitment Cost |
900 |
Upkeep Cost |
225 |
Unit Size |
120 |
Melee CP |
900 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
10 |
Weapon Damage |
9 |
Weapon AP Damage |
23 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |