Light Wizard

ID: wh_main_emp_cha_wizard_light_1


Light Wizard
1 1100 275
Armour 20
Leadership 55
Speed 33
Melee Attack 25
Melee Defence 30
Weapon Strength 300
Charge Bonus 30


Unit Description

Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.

Historical Description

The Lore of Light lies under the province of the Wind of Hysh and the symbol of the Light Order is the Serpent of Light. The Wizards of the Light College - also known as Light Wizards - are rarely seen without treasured tomes and arcane scrolls in hand. Light Magic is renowned for its powers of protection, yet a Light Wizard can also conjure blazing lights to bind and burn the enemy. This lore is the hardest to master, for the Wind of Hysh is particularly diffuse. To compensate, the Order employs many acolytes to aid its more senior wizards. This is unusual amongst the Colleges, for wizards of other Orders rarely take on more than a single apprentice at once. The pyramidal hall of the College of Light itself goes largely unseen; it exists within a magical aether realm, parallel to, but separate from, the mundane world. Deep in its labyrinthine dungeons lies the greatest sorcerous treasure vault in the Old World, which also serves as a prison for many evil artefacts. It is the sacred duty of the Guardians of the Light, an arcane society of the Order's most powerful wizards, to keep them locked safely away from the world.



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 25
Melee Defence 30
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 55
Bonus Hit Points 3832
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 1
Melee CP 450
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 210
Weapon AP Damage 90
Building Damage 100
Armour Value 20
Missile Block Chance 0