Celestial Wizard | |
|
Wizard |
![]() |
1 | ![]() |
1000 | ![]() |
250 |
![]() |
Spellcaster |
![]() |
||||
![]() |
Armour | 20 | ||
![]() |
Leadership | 55 | ||
![]() |
Speed | 35 | ||
![]() |
Melee Attack | 25 | ||
![]() |
Melee Defence | 30 | ||
![]() |
Weapon Strength | 300 | ||
![]() |
Charge Bonus | 15 |
![]() ![]() |
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
The Comet of Power is the symbol of the Celestial Order, which is made up of Wizards who study the Lore of the Heavens that comes from the Wind of Azyr. Celestial Wizards, also known as astromancers, spend most of their time gazing into the night skies, plotting the movements of astral bodies. They are experts in divining the future and the most powerful of the order can even scry portents by peering into crystal balls. Celestial Wizards are equally feared and respected for the awesome powers that lie at their disposal; their spells are able to call lightning from the skies and summon meteorites to smite their enemies. The sixteen towers of the Celestial College are the tallest buildings in Altdorf. A shimmering dome of enchanted glass encloses the peak of each spire. The information gathered from these towers is fed into a vast, magical astrolabe at the heart of the college that spins on the head of a mystical silver needle. From this, the masters of the Celestial college read the myriad signs and portents in their bid to understand the Empire's potential futures.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
This unit can cast spells.
Battle Entity Stats | |
---|---|
Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.50 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 4.20 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
---|---|
Unit Category | Missile Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 25 |
Melee Defence | 30 |
Charge Bonus | 15 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 55 |
Bonus Hit Points | 3412 |
Unit Stats | |
---|---|
Unit Caste | Hero |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1000 |
Upkeep Cost | 250 |
Unit Size | 1 |
Melee CP | 250 |
Missile CP |
Melee Weapon | |
---|---|
Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 210 |
Weapon AP Damage | 90 |
Building Damage | 100 |
Armour | |
---|---|
Armour Value | 20 |
Shield | |
---|---|
Missile Block Chance | 0 |