Karl Franz | |
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Cavalry |
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1 | ![]() |
1350 | ![]() |
337 |
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Armoured |
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Armour-Piercing |
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Duellist |
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Armour | 120 | ||
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Leadership | 80 | ||
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Speed | 34 | ||
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Melee Attack | 65 | ||
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Melee Defence | 45 | ||
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Weapon Strength | 470 | ||
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Charge Bonus | 90 |
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For the Empire! For Sigmar! For GLORY!
The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
The unit is immune to psychological attacks (fear and terror).
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
This unit is best used to attack individual targets such as Lords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.40 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 4.10 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Cavalry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 65 |
Melee Defence | 45 |
Charge Bonus | 90 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 80 |
Bonus Hit Points | 4884 |
Unit Stats | |
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Unit Caste | Lord |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1350 |
Upkeep Cost | 337 |
Unit Size | 1 |
Melee CP | 1350 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 140 |
Weapon AP Damage | 330 |
Building Damage | 150 |
Armour | |
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Armour Value | 120 |
Shield | |
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Missile Block Chance | 0 |