General of the Empire - Unit | Total War: WARHAMMER II Database General of the Empire - Unit | Total War: WARHAMMER II Database

General of the Empire

ID: wh_main_emp_cha_general_3

Unit

General of the Empire
Flying Monstrous Cavalry
1 1400 375
Armoured
Armour-Piercing
Causes Terror
5,376
Armour 85
Leadership 70
Speed 30
Melee Attack 47
Melee Defence 30
Weapon Strength 450
Charge Bonus 70

About

Unit Description

The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.

Historical Description

The armies of the Empire are led by warriors who have been trained to direct their forces as effortlessly as a swordsman wields a blade. First and foremost amongst these great leaders are the Elector Counts, inspirational and famous individuals whose mere presence can steady a wavering battle line. The knowledge that their count is personally fighting beside them is enough to embolden the courage of a province's soldiers and strengthen their resolve. In practice, however, it is unfeasible for Elector Counts to command every force that must be despatched, for the Empire is a dangerous land, and its territories are forever under attack from savage monsters and marauding armies. Often, command is delegated to a trusted soldier considered to be an honourable leader of men, and this officer will lead the province's forces when the count cannot. Of course there are always exceptions, and some of the more bellicose counts, such as Valmir von Raukov of Ostland, have an unhealthy love for the clash of swords and the thunder of cannons, thus taking to the field of battle whenever they can. Many of the men appointed by an Elector Count to lead an army will also be nobles of the Empire, educated in martial pursuits from an early age - falconry, swordsmanship and hunting Beastmen in the forests. Others have risen through the ranks, having first stood amongst the rank and file with a bloody halberd in their hands. These officers vary greatly in standing, depending on the size of the force they lead, and can be known as captain, marshals, generals or simply commanders. Regardless of their station, the vast majority will be tried and tested veterans of many years who have a fine understanding of the craft of soldiering, having spent most of their lives fighting in defence of the Empire.

Abilities

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Stand Your Ground!

On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

Hold the Line!

Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Bloodroar

The mighty griffon lets out a blood-curdling roar, chilling his enemies.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Command
Move Action Points 2100
Melee Attack 47
Melee Defence 30
Charge Bonus 70
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 5368
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Flying Monstrous Cavalry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1400
Upkeep Cost 375
Unit Size 1
Melee CP 1400
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 160
Weapon AP Damage 290
Building Damage 200
Armour
Armour Value 85
Shield
Missile Block Chance 0