About
Unit Description
The way of fire is nothing compared to the fluid power of metal!
Historical Description
Balthasar Gelt's research into new formulations of black powder even made him popular with the Imperial Engineers School, an organisation that often dismisses magic as superstitious nonsense. However, during these studies, a freak explosion almost ended Balthasar's quest for knowledge forever. Somehow he survived, and from that day on has only ever been seen swathed in shimmering, metallic robes and wearing a golden face mask. Some say that beneath his mask his skin has turned pure gold, while others whisper that he is horribly disfigured, though the truth of the matter is known only to Balthasar. One thing is certain: the accident only furthered his will to succeed, and this determination increased his power to new heights. After defeating Thyrus Gormann of the Bright Order in a ritual magic duel, Balthasar became Supreme Patriarch of the Colleges of Magic, replacing the long-standing prominence of Fire with that of Metal.
Abilities
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Strengths & Weaknesses
Spellcaster
This unit can cast spells.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.40 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.10 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
34 |
Melee Defence |
38 |
Charge Bonus |
70 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
65 |
Bonus Hit Points |
4448 |
Unit Stats |
Unit Caste |
Lord |
Unit Weight |
Medium |
Unit Group |
Wizard |
Unit Group Parent |
Lords |
Recruitment Turns |
1 |
Recruitment Cost |
1400 |
Upkeep Cost |
350 |
Unit Size |
1 |
Melee CP |
750 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
210 |
Weapon AP Damage |
90 |
Building Damage |
100 |
Shield |
Missile Block Chance |
0 |