Balthasar Gelt

ID: wh_main_emp_cha_balthasar_gelt_1

Unit

Balthasar Gelt
Wizard
1 1400 350
Spellcaster
Very Fast
4,456
Armour 50
Leadership 65
Speed 34
Melee Attack 34
Melee Defence 38
Weapon Strength 300
Charge Bonus 70

About

Unit Description

The way of fire is nothing compared to the fluid power of metal!

Historical Description

Balthasar Gelt's research into new formulations of black powder even made him popular with the Imperial Engineers School, an organisation that often dismisses magic as superstitious nonsense. However, during these studies, a freak explosion almost ended Balthasar's quest for knowledge forever. Somehow he survived, and from that day on has only ever been seen swathed in shimmering, metallic robes and wearing a golden face mask. Some say that beneath his mask his skin has turned pure gold, while others whisper that he is horribly disfigured, though the truth of the matter is known only to Balthasar. One thing is certain: the accident only furthered his will to succeed, and this determination increased his power to new heights. After defeating Thyrus Gormann of the Bright Order in a ritual magic duel, Balthasar became Supreme Patriarch of the Colleges of Magic, replacing the long-standing prominence of Fire with that of Metal.

Abilities

Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Evasion

Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Spellcaster

This unit can cast spells.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.40
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 34
Melee Defence 38
Charge Bonus 70
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 4448
Unit Stats
Unit Caste Lord
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1400
Upkeep Cost 350
Unit Size 1
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 210
Weapon AP Damage 90
Building Damage 100
Armour
Armour Value 50
Shield
Missile Block Chance 0