Reiksguard - Unit | Total War: WARHAMMER II Database Reiksguard - Unit | Total War: WARHAMMER II Database

Reiksguard

ID: wh_main_emp_cav_reiksguard

Unit

Reiksguard
Shock Cavalry
60 1150 287
Armoured & Shielded
Anti-Infantry
6,240
Armour 120
Leadership 72
Speed 33
Melee Attack 34
Melee Defence 29
Weapon Strength 40
Charge Bonus 62

About

Unit Description

Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting.

Historical Description

The Reiksguard Knights are the personal army of the Emperor. As an Elector Count, the Emperor also has direct command of his own provincial army - which in the case of Karl Franz are the regiments of Altdorf and the Reikland - but it is the Knights of the Reiksguard that form the symbol of his military strength. As befits their prestigious role and elite status, the Knights are equipped with the very finest weapons and suits of armour available. They ride fine destriers to war and the suits of gleaming plate armour in which they are clad are emblazoned with symbols of allegiance to the Emperor. Although few in number, the Reiksguard Knights are the most important part of the Emperor's army, for they are a symbol of the Empire's nobility and martial might. As such, when a unit of Reiksguard Knights takes to battle, it will typically form up proudly in the centre of the Empire battle line, the better to inspire the common soldiery and reassure them that the blessing of the Emperor is with them.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 34
Melee Defence 29
Charge Bonus 62
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 72
Bonus Hit Points 96
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Medium
Unit Group Shock Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 1150
Upkeep Cost 287
Unit Size 60
Melee CP 1150
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Lance
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 28
Weapon AP Damage 12
Building Damage 10
Armour
Armour Value 120
Shield
Missile Block Chance 30